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Mathematical
Discovery
 
Contents
 
 

 
Table  of Contents
ii
Preface
xi
To the Instructor   
xv
 
 
Tilings
1
1.1 Squaring the rectangle
2
1.1.1 Continue experimenting
3
1.1.2 Focus on the smallest square
3
1.1.3 Where is the smallest square
4
1.1.4 What are the neighbors of the smallest square?
5
1.1.5 Is there a five square tiling?
7
1.1.6 Is there a six, seven, or nine square tiling?
9
1.2 A solution?
10
1.2.1 Bouwkamp codes
12
1.2.2 Summary
13
1.3 Tiling by cubes
14
1.4 Tilings by equilateral triangles
15
1.5 Supplementary material
16
1.5.1 Squaring the square
16
1.5.2 Additional problems
19
1.6 Answers to problems
20
 
 
2  Pick's Rule
29
2.1 Polygons
30
2.1.1 On the grid
30
2.1.2 Polygons
30
2.1.3 Inside and outside
31
2.1.4 Splitting a polygon
32
2.1.5 Area of a polygonal region
33
2.1.5 Area of a triangle
33
2.2 Some methods of calculating areas
36
2.2.1 An ancient Greek method
37
2.2.2 Grid point credit—a new fast method?
38
2.3 Pick credit
41
2.3.1 Experimentation and trial-and-error
41
2.3.2 Rectangles and triangles
44
2.3.3 Additivity
45
2.4 Pick’s formula
46
2.4.1 Triangles solved
47
2.4.2 Proving Pick’s formula in general
48
2.5 Summary
49
2.6 Supplementary material
50
2.6.1 A bit of historical background
50
2.6.2 Can’t be useful though
51
2.6.3 Primitive triangulations
51
2.6.4 Reformulating Pick’s theorem
54
2.6.5 Gaming the proof of Pick’s theorem
54
2.6.6 Polygons with holes
56
2.6.7 An improved Pick count
58
2.6.8 Random grids
60
2.6.9 Additional problems
62
2.7 Answers to problems
63
 
 
3  Nim
95
3.1 Care for a game of tic-tac-toe?
96
3.2 Combinatorial games
97
3.2.1 Two-marker games
98
3.2.2 Three-marker games
99
3.2.3 Strategies?
100
3.2.4 Formal strategy for the two-marker game
101
3.2.5 Formal strategy for the three-marker
102
3.2.6 Balanced and unbalanced positions
102
3.2.7 Balanced positions in subtraction games
106
3.3 Game of binary bits
107
3.3.1 A coin game
107
3.3.2 A better way of looking at the coin game
108
3.3.3 Binary bits game
109
3.4 Nim
113
3.4.1 The mathematical theory of Nim
113
3.4.2 2–pile Nim
114
3.4.3 3–pile Nim
115
3.4.4 More three-pile experiments
116
3.4.5 The near-doubling argument
117
3.5 Nim solved by near-doubling
120
3.5.1 Review of binary arithmetic
121
3.5.2 Simple solution for the game of Nim
123
3.5.3 Déjà vu?
124
3.6 Return to marker games
126
3.6.1 Mind the gap
127
3.6.2 Strategy for the 6–marker game
129
3.6.3 Strategy for the 5–marker game
131
3.6.4 Strategy for all marker games
131
3.7 Misère Nim
132
3.8 Reverse Nim
133
3.8.1 How to reverse Nim
133
3.8.2 How to play Reverse Misère Nim
135
3.9 Summary and Perspectives
136
3.10 Supplementary material
136
3.10.1 Another analysis of the game of Nim
137
3.10.2 Grundy number
137
3.10.3 Nim-sums computed
139
3.10.4 Proof of the Sprague-Grundy theorem
140
3.10.5 Why does binary arithmetic keep coming up?
142
3.10.6 Another solution to Nim
143
3.10.7 Playing the Nim game with nim-sums
143
3.10.8 Obituary notice of Charles L. Bouton
145
3.11 Answers to problems
148
 
 
4  Links
181
4.1 Linking circles
182
4.1.1 Simple, closed curves
183
4.1.2 Shoelace model
183
4.1.3 Linking three curves
184
4.1.4 3–1 and 3–2 configurations
185
4.1.5 A 4–3 configuration
185
4.1.6 Not so easy?
185
4.1.7 Finding the right notation
186
4.2 Algebraic systems
188
4.2.1 Some familiar algebraic systems
188
4.2.2 Linking and algebraic systems
189
4.2.3 When are two objects equal?
189
4.2.4 Inverse notation
190
4.2.5 The laws of combination
191
4.2.6 Applying our algebra to linking problems
191
4.3 Return to the 4–3 configuration
192
4.3.1 Solving the 4–3 configuration
192
4.4 Constructing a 5–4 configuration
194
4.4.1 The plan
194
4.4.2 Verification
194
4.4.3 How about a 6–5 configuration?
195
4.4.4 Improving our notation again
196
4.5 Commutators
196
4.6 Moving on
197
4.6.1 Where we are
198
4.6.2 Constructing a 4–2 configuration
198
4.6.3 Constructing 5–2 and 6–2 configurations
199
4.7 Some more constructions
199
4.8 The general construction
199
4.8.1 Introducing a subscript notation
200
4.8.2 Product notation
201
4.8.3 Subscripts on subscripts
202
4.9 Groups
203
4.9.1 Rigid Motions
205
4.9.2 The group of linking operations
206
4.10 Summary and perspectives
207
4.11 A Final Word
209
4.11.1 As mathematics develops
209
4.11.2 A gap?
210
4.11.3 Is our linking language meaningful?
212
4.11.4 Avoid knots and twists
212
4.11.5 Now what?
214
4.12 Answers to problems
215
 
 
A  Induction
229
A.1 Quitting smoking by the inductive method
230
A.2 Proving a formula by induction
230
A.3 Setting up an induction proof
232
A.3.1 Starting the induction somewhere else
232
A.3.2 Setting up an induction proof (alternative method)
232
A.4 Answers to problems
235
 
 
B  Nim, A Game with a Complete Mathematical Theory
239
 
 
Bibliography
245
 
 
Index
247
 
 
 
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